New NPC on Test Server with release 142?

Discussion in 'General Archive' started by georgesaltidis4, Dec 24, 2014.

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  1. georgesaltidis4

    georgesaltidis4 Forum Greenhorn

    Well,well seems like BP is making more NPC for the game and here are some new Jackpots :)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    And here is the new Epic Mount!!
    [​IMG]
     
  2. _Baragain_

    _Baragain_ Living Forum Legend

    Way to be behind the times, there are several topics about this (particularly in reference to how the Golden Clovers have the potential to be game breaking) and it was mentioned in the last Twitch stream. And those aren't new jackpots, they are simply displayed now as opposed to simply existing. But good job bring it to all of our attention. :confused::p
     
  3. trakilaki

    trakilaki Living Forum Legend

    Old news ...
     
  4. xhungryzombiex

    xhungryzombiex Forum Apprentice

    well thats all good and all but .... how do you get too play on ts i have search and searched for a way how can i get on too ts
     
  5. _Baragain_

    _Baragain_ Living Forum Legend

  6. daktaras1996

    daktaras1996 Forum Apprentice

    How we may get these "Golden clovers"?

    --MERGED--

    If anyone has this epic moun please add photo here.
     
    Last edited by moderator: Dec 31, 2014
  7. _Baragain_

    _Baragain_ Living Forum Legend

    You get the clovers from gambling and then can trade them for the fun stuff.
     
  8. jayr3d

    jayr3d Regular

    i wanna know a date for when it is coming out
     
  9. trakilaki

    trakilaki Living Forum Legend

    In 2015.
     
  10. jayr3d

    jayr3d Regular

    thats a nice date
     
  11. _Baragain_

    _Baragain_ Living Forum Legend

    Here's another one... not yesterday. We just need to wait patiently for the devs to wake up and do their job... starting with fixing these map and group bugs.
     
  12. jayr3d

    jayr3d Regular

    i agree but im at a point in this game where im bored to the max all i do is sit there chat with good friends n watch a movie n try to pvp here n there making me want to quit thats why i want this expansion asap
     
  13. Darwarren

    Darwarren Count Count

    Which assumes they have the ability to fix anything.

    They walked away from fixing a Normal version of Teleportarium, because it was too tough. Why would this mess be any different?
     
  14. Novadude

    Novadude Commander of the Forum

    What... a normal version of Teleportarium just needs to be the same as hard Teleportarium but with lower enemy HP and Armor. Just two things....
     
  15. Multi-Sev

    Multi-Sev Forum Overlooker

    This is all assuming that they actually want to make a normal-mode for Teleportarium available for players. The fact that there is a selection button for "Normal" doesn't mean they want it to be active. They might just be too lazy to remove that button.

    If the Normal button was active in the past (as some say), and not active now, that just supports the theory that they don't want it to be active now. If it was not active, it may just be a hold-over from previous coding that was copied and not corrected.

    Either way, none of the evidence points toward an inability to fix anything. If they wanted Teleportarium-normal-mode to be available, we would have it by now. Conclusion: They don't want us to have it.
     
  16. Rhysingstar

    Rhysingstar Forum Ambassador

    I'm not sure if it is inability or desire that keeps them from fixing things. Just look at how long has the Eternal Grove group has been bugged ????
     
  17. Darwarren

    Darwarren Count Count

    1. Once there was a normal entry. I used it a few times. A couple of weeks later, it was gone.
    2. Support replied that it was bugged, they couldn't fix it, and abandoned it.

    Rhetoric with selective conjecture is illusion and misdirection, inherently evil in its distance from the truth.
     
    DocWhisky likes this.
  18. Multi-Sev

    Multi-Sev Forum Overlooker

    I suppose that's what could have happened. But, if what you say occurred, could they have just said that it was "bugged" to make the truth more palatable?

    Without concrete evidence, what is the difference between truth and rhetoric? Do the devs always tell the tech support people to tell the whole truth, or do they engage in selective misdirection for the sake of player consolation? How do we tell the difference?

    There's been a "bug" with DK's stun charge for over a year now. I don't think it's a bug anymore. I think it's an unannounced nerf. Will they ever admit they nerfed that skill on the sly? Fat chance. They'll just keep letting us think it's a bug that's too hard to fix. Problem solved. No need to answer to a lot of irate players.
     
    Last edited: Jan 4, 2015
    DocWhisky likes this.
  19. Darwarren

    Darwarren Count Count

    You disallow eye witness accounts and documents for your own purposes, then pose another rhetorical argument. The worst of it, "without concrete evidence" creates another self-fulfilling circular argument, without value. An inherent characteristic of truth is that it can be proven with the aid of sound logic and verifiable antecedents.
    What a tech tells anyone is incidental to what happened. Besides, since the dark ages, hearsay evidence is not the law of the land.

    What is the benefit of believing your persuasion?
     
  20. Multi-Sev

    Multi-Sev Forum Overlooker

    Have it your way. I'm not trying to persuade anyone of anything. I'm just not *personally* convinced that all of these headaches are due to incompetence. It's easy for an entity to say, "Sorry, we can't do anything about that"... when the truth may very well be that they don't want to do anything about it. How are we to know the difference?
     
    Last edited: Jan 14, 2015
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